| Title: | Video Games As Social Commentary |
| URL: | http://www.rimmkaufman.com/rkgblog/2007/09/10/persuasive-games/ |
| Printed: | March 20, 2010 |
| Source: | The Rimm-Kaufman Group Blog, info@rimmkaufman.com |
- September 10, 2007
- 0 comments
The video gaming industry will soon overtake the movie industry in revenue (perhaps).
Total ad spend for in-game ads was about $80 million in2006, with significant growth projected, according to The Yankee Group.
But video games can be more than entertainment or advertising — they can also be an interactive form of social commentary.
I’ve previously mentioned Persuasive Game’s Airport Screener, where you play a harried airport TSA screener making passengers remove their shoes and confiscating ice cream cones.
Airport Screener is just one of the social commentary games developed by Ian Bogost, a Georgia Tech prof of literary criticism and computational media.
Bogost has also written games about obesity (FatWorld), industrial agriculture (Bacteria Salad), minimum wage dead-end jobs (Disaffected), and the safety of imported food (Food Import Folly) .
Code as social criticism — interesting stuff.
Links:
- Persuasive Games
- Bogost’s book: Persuasive Games: The Expressive Power of Videogames.
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